Ah noo!! Grimmers!!!

This spread is one of the most drastic rehauls in the remake. Here’s the original for comparison

It’s not very good! (Sorry @ 18 Year Old Me) I remember struggling real hard with the dynamicism required out of this sequence…

Fortunately after 1000s of double-page compositions and 10 years of practice, I’ve finally cracked this once-difficult composition.

This new page does away with the concept of grids or caring about whether anything is read linearly. The sequence is supposed to evoke chaos and panic as everything is happening everywhere all at once, so it doesn’t really matter if everything can be read or arranged in a neat grid. That was the problem with the original spread: it was too beholden to the grid.

(You can see how in the original, each page was (top row: left to right; bottom row: left to right))

The new page is like this:

The page is horizontally railroaded. The main action sweeps from top left to bottom right.

The AWOOO sfx is the anchor which leads the eye from left to right. As the eye travels it may glance up or down at the panels – there’s no real need to pay attention to them; hopefully the improved clarity of Grimsley’s emotional and body acting + me actually depicting the wolf biting his neck + the spiky graphic design elements instantly conveys that he’s in trouble without much or any processing.

The newest panel – the pink grass and canine paws – is a call back for later when we catch up to this in media res.

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